Independent game in development with game designer Paul Hubans.
Maya, Headus, Photoshop, Zbrush, Mental Ray
Michael Jasoni Jr.
I am a graduate of The Art Institute of California, San Francisco with a B.S. in Media Arts & Animation. While I am proficient in 2D animation, my interests in animation are rooted in 3D. I enjoy modeling and texturing and the general process in 3D, but I feel most rewarded from long hours spent on animation. I strive to present versatility, originality and integrity on every project. I am driven by what I learn through the exchange and execution of ideas with my peers.
I am responsible for the creation of all visual aspects aside from the character modeling and rigging. This show-reel was developed for the purpose of displaying my skill set. Please feel free to contact me with any questions or comments.
Solipsius is a point and click adventure set in the mid 80's in which the player will face existential dilemmas to be solved through decision making. Game designer Paul Hubans is developing the story and gameplay while I produce the pre-rendered 3D backgrounds and interactive elements. The game is set to be released early 2012.